17 January 2022
The growing use of renewable sources for the production of electricity has made it necessary to adopt both an even more ‘intelligent’ management of electricity systems and a greater diffusion of storage systems to cope with the random nature of these sources (solar and wind). In particular, the increasing use of these technologies makes it necessary to manage energy flows coming from generation plants and their temporary storage through skilled professionals.
With a view to representing the triple mandate of universities to provide training, to cultivate scientific research and to promote technology transfer, the Universities elaborated a communication methodology that allows the skills of research groups in the field of “Smart Energy” to be presented to the public of the Italian Pavilion in a simple and captivating way through a serious game. The visitor-player is placed in front of choices to “manage” different situations and scenarios proposed by the game. Based on the choices that are made, the game shows the consequences of these choices and their energy and social impact.
The main targets of this project are high school students, university students, researchers and university professors, professionals working in the field of renewable energy and grid management, representatives of energy policy-making agencies, ordinary citizens interested in the field of energy.
Demonstration, Interactive Game, Presentation
Italy Pavilion - Academy
University of Ferrara
Alma Mater Studiorum University of Bologna, University of Modena and Reggio Emilia, University of Parma, Emilia-Romagna Region, ART-ER
17 January 2022